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How to play Mysterium Board Game
The Mysterium board game is a cooperative game in which players work together to solve a mystery. The game is easy to learn, but there are many aspects of it that make it great for teams or groups.
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This article will cover everything you need to know about Mysterium, including how to set up the game and what each player should be doing at any given time during play.
Gameplay Overview
Mysterium is a game for 2-7 players, who each take turns as the ghost player. The medium player asks questions to the other players and gives clues to them. Each player must answer at least one question correctly (in order to find out which character they are) before they can move on to their next turn.
The game takes about an hour to play and there are multiple rounds per game, with each round consisting of up to 7 moves by any given player or group of players depending on how many people there are in the group playing together at once.
Setup
You’re ready to play. Hopefully, you’ve got a copy of Mysterium on your coffee table already, so now it’s time to put everything together. Place the game board in the center of the table, making sure that both sides have room for all of the cards.
Place each player’s ghost card face down in front of them and then place their medium card on top of it (see image above). Finally, place 3 object cards face up in front of each player (one at a time) and turn over one at random; this is what they’ll be trying to reveal during gameplay.
Turn Sequence
The ghost moves first, then the medium’s turn follows.
The medium’s first action is to choose a clairvoyance card and read it aloud. This lets them know what they can do in their next two turns without being interrupted by the ghost (who has a limited amount of time to act).
After that, they’ll be able to move around the room freely—and they’ll even be able to see through walls!
However, there are several restrictions here too: You can only move forward or backward once per turn; if you want to go into another room altogether (or backtrack), there must be an exit point nearby; if there isn’t any exit point nearby either then no matter how far down into an area, we go our path will end at some point sooner rather than later anyway so don’t worry about trying too hard!
Also, note that some rooms may have traps embedded within them which could cause damage if stepped on accidentally – so tread carefully when crossing thresholds between areas.”
The Ghost Moves
The ghost can move to any room in the house, but it can only move to a room that has not been visited by the medium.
If you visit your first target room, then leave and come back after visiting two other rooms (or just one), then you may find yourself in an unexpected situation: if there are no open doors between those two spaces where your character would have walked through on their way to where they wanted to go next or even if there’s only one door open between them then don’t worry!
That means that whatever happened before hasn’t actually happened yet!
If this happens during an investigation round where someone else is playing as The Medium, then it’s up for grabs who gets control over which part happens next…
Clairvoyance Cards
The Clairvoyance Cards are used to help you figure out what the ghost is trying to tell you. There are four types of cards, each with different effects:
Ghostly Fingers – When played by an investigator, this card allows them to touch the ghost or another investigator and get a clue.
This can be done at any point during play when there is no other player present.
However, if someone else touches one of these investigators, they must reveal their name and rank before touching again (if applicable) until all players have been revealed or until all investigators have had a turn using this ability.
Skeleton Key – When played by an investigator, this card allows them to open locked doors without needing keys or opening tools such as lockpicks; however, it does not work on doors that require both hands held up in front of them (such as those found inside bedrooms).
The key cannot be used again until after five minutes have passed since its last use; however once opened with this item then it becomes unusable until the next round begins whereupon another attempt will need to be made via another method such as picking locks, etc…
More on the Clairvoyance deck and cards
The Clairvoyance deck consists of eight cards. Each card has an image on it and a number, with the top two being numbered 1-8. The symbol on each card is used to match that same symbol found on your ghost’s card or an object card.
The first time you play, you’ll need to draw five cards from this deck: one from each suit (spades, clubs, and hearts), as well as two extra cards with no suits at all.
Object Cards
Object cards are a type of card in the game. They are used to help find the ghost’s identity and can be either a Common Item or a Rare Item.
Each player has his own hand of cards, and he can use them to help solve the mystery.
The Medium’s Turn
The medium is the one who sees the ghost. The medium has to guess the ghost’s identity and can use a clairvoyance card to do that if they have one. They also have a hint card, which will give them more information about what kind of ghost it is.
If you’re playing with two people and one person gets a clue at the same time as another player (for example, both get “bat” when they look at their cards), then only one person can use their clue because it’s too difficult to keep track of everything!
For the Ghost (once again)
The Ghost can see the cards in some circumstances and not in others.
For example, if you have a card face down on your turn, then the ghost cannot see it or any other cards that are face down. But if you play a card face up, then the ghost will see it from his perspective (and vice versa).
This is a wonderful game that allows you to practice your teamwork and deduction skills!
Mysterium is a wonderful game that allows you to practice your teamwork and deduction skills. It’s also a great way to spend an evening with friends or family, as it allows everyone in the group to contribute their own unique skills and perspectives.
The board game has been praised for its simplicity, as well as its ability to bring people together through shared experiences that may otherwise be challenging or intimidating for them.
In addition, Mysterium is also great for kids because it includes no violence or gruesome imagery; this makes it an ideal choice for families looking for ways how they can foster their children’s cognitive development.